![]() ![]() Bomb Squad: +100% Explosive Damage and +35% Explosive Resistance.Broadside: Precision Kills have a 20% chance of causing the target to explode! If the target explodes, it will deal 15 damage to any other Ridden in the area within a 4-meter radius.Confident Killer: When you or your team kills a Special Ridden, gain 1% damage until the end of the level.Experienced EMT: When you use a medical accessory, such as Bandages, the target gains +20% maximum health until the end of the level.Avenge The Fallen: When you or a teammate is downed, the remaining teammates gain +30% damage, +20% reload speed, and unlimited ammunition for 10 seconds.Marked For Death: Mutations (Special Ridden such as Tallboys) that you ping are highlighted and your team deals +10% increased Damage to highlighted enemies.Ammo For All: +10% Team Ammunition Capacity.Needs Of The Many: +1 Team Extra Life but -20% Health.It's always a good idea to have at least 3 Discipline Cards in your deck because they will nearly always help you fight back against The Ridden. If you're enjoying Back 4 Blood then head to our Walkthrough Hub where you can find all of our guides for the game in one place!ĭiscipline cards are ones that are mainly comprised of cards that focus on your team so how much ammunition you can carry or how much damage you can all inflict on an enemy. Shredder: Each bullet hit causes the target to take 1% increased damage for 3 seconds.You will be able to revive downed teammates much faster but the damage you can cause The Ridden will reduce. Pep Talk: +150% Revive Speed but -5% Damage Resistance.Rousing Speech: +225% Revive speed and entire team will have +20% reduced Incap from trauma but this card will disable offensive accessories (No Grenades or Molotovs).Combat Medic: +50% Use Speed - This card allows you to heal a teammate for an extra 20 health when you revive them.Mandatory PT: +15% Team Stamina increase.Reflex cards are, as the name suggests, the card types that centre around improving your or your entire team's reflex abilities which can include your mobility or speed while performing certain actions. ![]() For this guide, we have chosen what we think are the top 5 cards from each affinity group. ![]() However, you must remember that some cards will mean that you need to give something to get something therefore it's important to weigh up your options to find out if a card will definitely benefit you.Ĭards are split into two main categories, Card Affinity, and Card Type. After all, your team is your lifeline so generally, you will want to think about having cards that apply to the whole team or ones that will allow you to become a better teammate for them. The best cards for your deck will ultimately be down to your preferred playstyle but there are a few key cards that you should try to have in your decks and most of them are tailored to helping your entire team rather than just yourself. ![]()
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